A CS2 trade-up contract converts ten skins of one rarity into a single random skin of the next rarity up. Whether that's profit or donation is pure math: input cost versus the probability-weighted value of every possible output — and most casual trade-ups lose money to that math.
Put ten skins of the same rarity tier into the contract; receive one random skin of the next tier, drawn from the collections your inputs came from. Your inputs' collections set the possible outcomes; the proportion of inputs per collection weights the odds; and your inputs' average float maps onto the output's wear range.
Profitable trade-ups are a sourcing game: find a collection whose commons are underpriced on one market while its rare outputs stay pricey and liquid, buy inputs at that discount, and keep the average float low enough for a favorable output wear. In other words — a trade-up is only ever as good as the prices you buy at. Cross-market comparison on the board is where cheap inputs get found; the same logic that powers arbitrage flips powers contract sourcing.
Run your first contracts on paper: price the ten inputs, list the outcome table with live values, subtract sell fees, and see if the EV clears cost. If the paper version keeps losing, real money would too. When a contract does clear, source each input at its cheapest market rather than one convenient shop — that spread is your margin.
You exchange ten skins of the same rarity for one random skin of the next rarity up, drawn from the collections of your inputs. The share of inputs per collection sets the outcome odds, and your inputs' average float determines the output's wear.
Only when the probability-weighted value of all possible outputs, after the selling market's fee, exceeds what the ten inputs cost. Most casual trade-ups are negative-EV; profitable ones come from sourcing underpriced inputs and respecting float math.
Yes — EV is a long-run average, and any single contract can roll a cheap outcome. Treat trade-ups as a repeated strategy sized across many contracts, not a one-shot bet.
How CS2 sticker value works: tournament capsules, supply cutoffs, holo/gold tiers, application risk — and how sticker value does (and doesn't) transfer to skins.
The realistic ways to turn CS2 skins into withdrawable money: payout marketplaces, fees along the route, trade holds, and how to lose the least value cashing out.